Certain GoVenture educational games and simulations can be used by an instructor or facilitator at the front of a class, or on-stage at an event, where the entire audience participates in the learning experience. This approach is suitable for all age groups and all size audiences, from a handful of people to hundreds in the same room. Sessions can range from 30 minutes to a few hours.
GoVenture is displayed at the front of the room using a projector or on an interactive whiteboard. The audience is a team and the instructor/facilitator acts as the team leader. The team leader describes the scenario and leads the audience towards making a series of decisions. As decisions are made, the team leader inputs the decisions into GoVenture.
To gain consensus on each decision, the team leader uses the majority rules approach. PowerPoint slides are used to help guide each decision (The team leader switches between GoVenture and the PowerPoint slides as decisions are gathered and inputted). Individual opinions can be solicited by having the audience shout out their preferences, through a show of hands, or with an audience response system.
As decisions are made and GoVenture results are triggered, the team leader has several opportunities to provide commentary and analysis to deepen the learning experience. And, once the session is completed, participants can dive deeper into GoVenture by playing on individual computers for days or weeks thereafter.
Tip: If an audience response system is used to solicit decisions, it is best to team up people to use the same audience response keypad as opposed to giving one to every person. This promotes social collaboration and tends to create higher energy in the room.
The GoVenture programs that are most suitable for this type of use are those that do not require several hours of play. While most GoVenture programs offer many hours of individual play, a few are specifically suitable for use in a large group activity. They are:
Ideal for middle school to adult audiences with sessions that are 45 minutes or more. (Audience Response System may optionally be used.)
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Ideal for elementary-level audiences or for sessions that are less than 45 minutes. (Audience Response System may optionally be used.)
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Ideal for middle school to adult audiences with sessions that are 45 minutes or more. Requires the audience to be divided into team groups, each competing against the others. (Audience Response System not used.)
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Ideal for elementary-level audiences to demonstrate basic purchase transactions and applied math skills. (Audience Response System not used.)
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Ideal for ages 10 to adult audiences to introduce health and wellness. (Audience Response System not used.)
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Check often for new GoVenture programs that may be available. For details on all GoVenture educational games and simulations, visit GoVenture.net
A set of free PowerPoint slides are available for the above products to help guide you with implementing such an activity. Download them here:
GoVenture Micro Business PowerPoint Slides
MS PowerPoint (250 kB)
GoVenture Lemonade Stand PowerPoint Slides
MS PowerPoint (250 kB)
GoVenture Stock Market PowerPoint Slides
MS PowerPoint (250 kB)
GoVenture Point of Sale PowerPoint Slides
MS PowerPoint (250 kB)
GoVenture Health does not require slides
The best way to learn GoVenture is to watch the demo and training videos. Assemble your equipment, do a few practice runs,
and have a great session!